In Episode 1, we start at the foundation:
✨ Concept (the soul of your game)
📦 Scope (the container your game fits in)

Learn how I approached these for Divined Worlds, my upcoming narrative-first, card-driven TTRPG designed for solo, GM-less, and GM-led play.

You’ll hear:

🔹 Why “fantasy” isn’t a real concept (and what to say instead)
🔹 How Tarot cards nearly derailed my mechanics
🔹 How to write your game’s one-sentence mission
🔹 Three questions that saved me from TTRPG burnout
🔹 The real difference between cool ideas and core systems

Whether you’re just starting or knee-deep in worldbuilding, this episode will help you define what your game is, and what it isn’t. Because without that clarity, finishing your game becomes way harder than it needs to be.

🎧 Listen in, take notes, and remember:
The game’s already inside you. Let’s get it to the table.

🃏 Follow along as I develop Divined Worlds and share the messy, magical process.


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